DIDI ZAMBUCA

DIDI ZAMBUCA

Minggu, 23 Mei 2010

NINJA SAGA WORLD BOSSES

Hai teman-teman semua kali ini saya akan membahas tentang world bosses di ninja saga. Siapa saja mereka??? Yuk kita simak profilnya.....!!!!


The World Bosses

GINKOTSU – Level 10


* The wind, wolf World boss. Exp = 1491 Gold = 4000
* Characteristically the same as the wind element, fast and dodges decently for its level.
* Avoid fighting it until you’re well into your 20’s, it’ll make battling it much easier.
* Resistant to stuns.
* Vulnerable to blind, bleed, burn, restrict, poison, fear, and sleep.
* High damage (for a level 10 monster) approximately 100-240 damage a round.
* Capable of attacking 3 players in one turn. (AoE attack)
* High HP (8566 HP)
* Drops Ginkotsu Saw and level 1,2 magatama.
* Turn # | Name of jutsu | Damage/Effect
1. Hunter’s Sight – Self boost (possibly increases critical chance for 3 turns)
2. Whirlwind Tornado (AoE) – 100 – 250+ damage / 200 – 500+ damage critical
3. Violent whirlwind (AoE) – Inflicts bleeding for 3 turns 200 – 400+ damage critical
4. Probing attack – Inflicts fear 90 – 110+ damage / 180 – 230+ damage critical
5. Vampire bite – Drains some HP and heals itself 200 – 250~ damage
6. Illusion eyes (AoE) – inflicts restriction for 1 turn
7. Wind jet – Inflicts bleeding 70+~ damage
8. Bursts of air – 170~ damage
9. Hunter’s sight – Self boost (possibly increases critical chance for 3 turns)
10. Hunting mode – Strengthens – boosts attack by 40%
11. Probing attack – Inflicts fear 90 – 110+ damage / 180 – 230+ damage critical
12. Vacuum wave – Inflicts bleeding 100 – 200 damage


SHIKIGAMI YANKI – Level 20


* The fire, Armadillo World boss. Exp = 4078 Gold = 5000
* Characteristically the same as the fire element, HIGH ATTACK POWER.
* Suggested level to fight Yanki: 30+
* Resistant to stuns.
* Vulnerable to blind, bleed, burn, restrict, poison, fear, and sleep.
* Capable of strengthening itself, dealing INCREDIBLY HIGH DAMAGE. Enough to one hit kill people without HP over 1000+. (weakest attack: 200~ to about 900+ without critical. Criticals over 1000 HP with strengthen on.)
* Capable of AoE attack, which also does HIGH DAMAGE.
* Very high HP (16800 HP)
* Capable of healing 2500 HP.
* Inflicts burn and poison affects.
* Drops Yanki Sickle and level 1,2,3 magatama.
* Turn # | Name of jutsu | Damage/effects
1. Fire power – Strengthens attack by 40% for 3 turns.
2. Fire release: Fireball – 150 – 300+ damage
3. Fire release: Flame wheel – 400-500~ damage
4. Fire release: Fire bullet combo (AoE) – 300 – 1100+ damage
5. Fire release: Self explosion – Inflicts burn – 500 -700 damage
6. Fire release: Blazing claw – 200+~ damage
7. Fire release: Great burning wave (AoE) – Inflicts burn – 100 – 250 damage
8. Fire release: Fireball – 150 – 300+ damage
9. Fire release: Flame burst (AoE) – Inflicts burn – 500 – 700 damage
10. Fire release: Flame wheel – 400-500~ damage
11. Fire release: Fireball – 150 – 300+ damage
12. Evil poison – Inflicts poison for 1 turn
13. Fire power – Strengthens attack by 40% for 3 turns.
14. Fire energy – Heals 2500 HP
15. Fire release: Fire bullet combo (AoE) – 300 – 1100+ damage

TENGU – Level 30


* The Fire and Wind, zombie World bosses. Exp = 5556 Gold = 6000
* There are two of them to kill
* Suggested level to fight them: 40(+ when that’s available.) They’re even tougher than Byakko.
* Resistant to stuns
* Vulnerable to burn, blind, sleep, fear, poison, and restrict.
* Focus your attacks in getting rid of the Fire Tengu first. The wind Tengu will immediately cast protection and evasion skills. Sleep and restrict the wind Tengu as often as you can, unload your attacks on the Fire Tengu, heal, rinse and repeat.
* Evasion skill is very effective in avoiding damage in this situation.
* The two bosses tend to attack one person consecutively for a few turns.
* Drops Tengu umbrella/spear and level 1,2,3,4 magatama.
* Fire Tengu
Damage range = approximately 200 – 700+ damage
Capable of inflicting burn, blind, fear, and stun.
Very, very high HP (22600 HP)
Turn # | Name of jutsu | Damage
1. Fire Release: Roaring Flame Sphere – Inflicts burn – 235 – 307 damage
2. Earth Release: Hill Collapse – 200+~ damage
3. Lightning Release: Shockwave – 215 – 290 damage
4. Lightning Release: Thunder Palm – Inflicts stun – 280 – 375~ damage
5. Fire & Lightning combo attack – 500-700 damage.
6. Genjutsu: Dark Space (blinds)
7. Genjutsu: Fear Dream (inflicts fear)
8. Fire Release: Roaring Flame Sphere – 235 – 307 damage
9. Normal attack – 150 – 170~ damage
10. Flow river (AoE) – 200 – 300+ damage
* Wind Tengu
Damage range = approximately 150 – 200+ damage
Capable of using protection, evasion, and inflicts bleeding.
Very high HP (15066 HP)
Turn # | Name of jutsu | Damage
1. Chakra Shield – Self buff (Protection – reduces damage)
2. Wind Armour – Self buff (Evasion – increases dodge rate)
3. Wind Release: Beast Palm – 150 – 200~ damage
4. Wind Release: Wind Blade – Inflicts bleeding – 180 – 240~ damage
6. Water Release: Dragon Canon – 200~ damage
5. Water Release: Whirlpool – 200 – 300+ damage
7. Normal Attack
8. Heal – Heals 3000~ HP

Byakko – Level 40


* The (Earth? Water? Wind?), White tiger World boss. Exp = 7035 Gold = 7000
* Suggested level to fight him: 40(+ when it’s available)
* Resistant to stuns
* Vulnerable to burn, poison, sleep, restriction, fear, and blind.
* Hellfire and Keiko’s burn are highly effective in this fight. Use it often, and make sure to keep your health high.
* Capable of inflicting blind, stun, and fear. Fear lasts for 3 rounds.
* Capable of dealing AoE attacks.
* INSANE amount of HP (approx. 97200 HP)
* Focuses attack on one person at a time.
* Once he HP is below 50%, he unlocks more skills to use.
* Drops Byakko sword and level 1,2,3,4,5 magatama.
* Turn # | Name of jutsu | Damage/effects
1: Endure-Protection 50%-60% for 5-8 turns
2: Tiger Fist-dmg about 180-250 no special effects
3: Iai Kick-dmg about 200-250 no special effects
4: Fist Blade (?) -dmg about 150-250, bleed 25% for 1 turn
Under 50% of hp skills
5: Lightning impulse,dmg 300+ no special effects
6: Howl-dmg 0- special effect Fear-3 turns cant do anything
7: Lightning Tiger (?) dmg 300+ aoe skill
8: (?) Light dmg 0-effect Blind for 1 turn,not sure about % but its not big
Strategies and tips
* In order to survive the damage some of these bosses dish out, reallocating your stat points to all EARTH is a good idea, and leads to the best chance of success. All WIND element is useful as well, though there’s always the chance that you’ll still be hit for high damage. Having more attack power and no defense is useless in these fights as you’ll most likely die before you can even take off half of the monster’s health bar.
* Remove all stun jutsus you have as the World Bosses are resistant to stuns.
* The overall best pet to use against World Bosses is Keiko, he restricts and burns. Other useful pets, in order of most useful to least, are; Leiko, Suki (as of now, Suki protects your opponent. Once this bug is fixed, it’ll be helpful, rather than being a traitorous pig), and Eriko.
* Have a large stockpile of Healing scrolls with you, even if you’re a water jutsu user. If you’re a water jutsu user, consider adding 2 of the highest ranking Heal’s available as well.
* Skills that cause; burn, poison, restriction and bleeding are highly effective in World boss fights. They help you take out the bosses quicker.
Skills that cause the burn affect are: Hellfire jutsu and the pet Keiko.
Skills that cause poison are: Just the pet Leiko.
Skills that cause bleeding are: Blade of Wind, Wind edge chop, Moon cleave, and Wind blade extension.
Skills that cause restriction are: Water Bundle and the pet Keiko.
* If you’re a lightning user, Lightning flash is a useful skill as well. It allows you to blind your opponent and gives you a high chance to take ZERO damage for 2 turns. Use it properly and you’ll be able to dodge some of the more devastating attacks. Eriko can also blind as well, though at a much lower percentage of success.
* Spirit touch and Golem protection can help reduce the amount of damage you take as well, effective in negating the high damaging attacks of some of these bosses.
* Feather illusion is great against Tengu. It allows only one monster to attack you for 3 turns, and your 3 man team will concentrate all their attacks on one monster.
* Evasion is a good skill to use for all Wind stat users. It’ll give you about a 70% chance of dodging all attacks for 3 turns. If your opponent uses an AoE skill, it has to hit you in order to damage your friends, dodging it will negate ALL damage dealt to everyone.
* The World bosses seem to attack in a cycle (not random like recruit friends), though I might be wrong in this. They will always attack you in roughly the same attack pattern every fight. Fight them a few times to find out when they use their more devastating attacks, restart, and counter them with blinds, sleep, protection, or evasion.
* Use attack skills early and often. The World boss battles are going to take more turns then any other fight there is. The quicker you use your best skills, the quicker they’ll cool down and you can use them again.

1 komentar:

Didi Zambuca mengatakan...

Hehehehe yg lagi 1 blom tau, maklum bos nya baru

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